Gang contracts and ranking
Whole gangThree goals for the whole gang, a reward that lands in the HQ safe, and a ranking that says who really runs the city this week.
The contracts#
Every Monday, your gang gets 3 contracts, drawn at random from a list: never two of the same kind, and if possible none from last week. Targets and rewards change from week to week. Every member moves them forward: one member's heist, another's delivered car, it all adds up. Track progress in the Gang app, Contracts screen.
| Contract | Reward |
|---|---|
| Make money from crime | from $45,000 |
| Hold 3 turfs for 2 h | $30,000 |
| Hold 2 turfs for 4 h | $35,000 |
| Take turf | from $35,000 |
| Pull off heists (jewelry store, armored truck, bank) | from $45,000 |
| Rob convenience stores | from $30,000 |
| Deliver cars to the chop shop | $30,000 |
| Kill players | from $35,000 |
| Raid rival HQs | from $40,000 |
| Deliver weapon shipments | $40,000 |
| Break into containers at the port | $30,000 |
| Lose the cops at ★★★★ or more | $35,000 |
"Hold" contracts move forward one minute for every minute the gang holds enough turf with at least one member online.
The reward#
A finished contract pays into the HQ safe. No HQ? The reward is split between online members. If the safe is full, the rest goes to whoever finished the contract. Every finished contract goes into the gang history.
The ranking#
Gangs fight for the week's points:
- Turf held: 1 point per turf per minute with a member online, +20% per level of grip;
- Contracts done: 500 points;
- Rivals killed (a player from another gang): 25 points;
- HQs raided: 300 points;
- Turf taken: 150 points.
The ranking is in the Gang app, sorted by points, turf or contracts. It resets every Monday, and last week's podium stays on display.
Taking a turf counts . For kill contracts, .