Money
Cash, bank, the bag you drop when you die, laundering.
Cash and bank
Two pockets. Cash is what crime puts in your hands, and what you lose when you die. The bank is what's left when everything goes sideways.
Launderer
The bank counter starts asking questions past a certain stack. The launderer never does. He just takes a bigger cut, and a little less every time your name gets around.
Fence Exchange
The fence doesn't always pay the same. Every item has a price that drops when everyone sells the same thing, and climbs back when nobody does. Sell at the right time, or let your pieces sit in his storage.
The Counter
Want a specific car or some guns without getting your hands dirty? Post an order, the reward is locked up front. Another player gets the goods and drops them at the agreed spot. It all runs through the Counter app.
Gun store
The gun sits on the counter under a spotlight, turning while you make up your mind. You pay cash, you walk out loaded. And every evening the clerk brings out pieces he doesn't show just anyone.
Clothes, barbers, tattoos
Crime pays, might as well show it. Same catalogue everywhere, only the bill changes with the brand. You pay for every piece you change, and nothing for what you take off.
Snacks and tools
The convenience store counter, empty-handed this time. Something to get you back on your feet between shootouts, to pick a friend up, and the gear for the jobs.