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83 pages, from A to Z.

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Car theftHustlesA red light, a driver, your gun against his window. He throws you his wallet and the car is yours. Next stop: the chop shop. And for other players' cars, there's the hacking device.Cash and bankMoneyTwo pockets. Cash is what crime puts in your hands, and what you lose when you die. The bank is what's left when everything goes sideways.Cash couriersHustlesThe bosses of the streets and the resale game send a courier to collect their takings. Hire yours so you never do the rounds again, or intercept everyone else's.Chop shopHustlesThe mechanic at the scrapyard in south Los Santos buys the stolen cars you bring him. He strips them in front of you and pays cash. Orders and jobs pay a whole lot better.Clothes, barbers, tattoosMoneyCrime pays, might as well show it. Same catalogue everywhere, only the bill changes with the brand. You pay for every piece you change, and nothing for what you take off.Combat rulesFirst stepsGunfights are won with your aim, not with acrobatics. Here's what's different from the GTA you know.Controls and commandsFirst stepsEverything you need under your fingers. Almost every key can be rebound in Settings > Key Bindings > FiveM, and every command is typed in the chat (T).Convenience storesHeistsThe basic stick-up. One gun, one clerk, one bag that fills up as long as you keep him covered. Leave whenever you want, with whatever's inside.Crew and lootHeistsWho you roll with, what you carry, how the bag gets split and when it's really yours. The rules shared by every job.

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