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File 07 · Fortifying your place

Upgrades

A bigger safe, a door that holds, a hiding spot raiders never find, a kennel for the dog. Bought at home, one level at a time.

It all happens inside, on the home's dashboard, Upgrades tab. Each home has its own, and each level costs a percentage of the home's price, with a floor, bank first then cash. Fortifying a villa costs more than a motel room. Levels are bought in order.

What you put in isn't lost: when you sell the home, you get back 50% of the upgrades, same as the purchase price.

Safe#

LevelPriceEffect
Reinforced safe15%, $5,000 min.Space x1.5
Vault35%, $15,000 min.Space x2

Everything grows: cash, guns, ammo, drugs, consumables. The HQ safe too: there, the boss or the lieutenant installs the upgrades, at their own expense.

Security#

Against prowlers, and above all against HQ raids.

LevelPriceEffect
Armored door and snitch10%, $5,000 min.HQ door takes 45 s to force instead of 25 s. A text when someone hangs around your door.
Alarm and cameras25%, $15,000 min.Door at 60 s, raiders named in the alert and +1 star for them, 20% of the safe taken instead of 30%. The snitch names the prowler.

The snitch works at home just like at the HQ: a player who's neither in your group nor invited hangs around on foot at the door, and your phone buzzes if you're online. For an HQ, the whole gang online is warned.

Panic room#

LevelPriceEffect
Wall stash12%, $5,000 min.25% of the shared safe invisible to raiders
Panic room30%, $15,000 min.50% of the shared safe out of reach

It protects the cash and drugs in an HQ's shared safe. Your personal safe can never be raided: at home, a panic room does nothing.

Kennel#

Only at home, not at the HQ. A kennel space keeps a dog at the house while you take another one out.

LevelPriceSpaces
Dog house4%, $2,000 min.1
Double kennel8%, $5,000 min.2
Big kennel14%, $10,000 min.3

Swapping dogs is done from the My Dog app, while you're at home.

Your HQ's security shows in the raiders' Contracts app. An armored door scares them off before the first crowbar swing.

Classified

With the panic room, the hidden share no longer counts toward the safe's value: an HQ that drops isn't a target at all.

The snitch goes off after at the door, within . Staying in a car doesn't wake it up.