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File 03 · Homes

Burglaries

Solo or crew

The fence hands you an address. Pick the lock, clean the place out, get out without waking anyone. From a fleabag motel to a penthouse, reputation opens the doors.

The plan#

  1. See the fenceHis purple box is on the map. He offers you 3 leads, with the neighborhood and the distance. Your crew tags along if they're free.
  2. Get inPick the lock (minigame, harder the fancier the place) or kick the door in. You've got 20 min.
  3. Kill the alarmIf there is one, a countdown starts. The panel is near the exit: cut it in time (minigame) or it goes off.
  4. Clean it outCash is pocketed on the spot. Items go in your bag: 12 slots, a TV takes 5, a watch 1.
  5. SellBack to the fence, he buys it all for cash, at the Fence Exchange price. Or he keeps your goods in his storage. Every successful job earns you a point of burglar reputation.

Two ways in#

The lockpickquiet

  • Cursor minigame: 1 mistake allowed, then the pick snaps.
  • The resident stays asleep, the alarm gives you time.

The door3.5 s

  • No minigame, but the alarm goes off right away.
  • The resident is up.
  • No alarm? A neighbor calls the cops 60% of the time.

The tiers#

TierReputationLootAlarm
Motel, dump0×0.5 – ×0.8★
Mid-range3×1★
High-end8×1.8★★
Villa15×2.5★★
Penthouse25×3.5★★★

The classier the place, the more alarms, safes, and the better armed the resident. Jewelry, watches, laptops, consoles, TVs, guitars and microwaves everywhere; gold bars from high-end up, old masters in villas and penthouses. Every now and then, a collector pays +25% for one item (see the Fence Exchange).

The risks#

Noise wakes the resident: running, jumping, shooting, hauling heavy stuff, botching the safe. He gets up, attacks, then calls the cops. If the alarm goes off: stars (the cops are waiting outside), a $1,500 bounty, and every player sees the place flashing on their map.

Die and whatever's in your bag stays on your body. The bag shows on your back: everyone knows you're loaded.

Classified

Crouched, you make . Point a gun at the resident and .

The bag is small. A TV is heavy and pays badly: save the room for jewelry.