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File 05 · The prison

Breaking out

Fugitive

Bolingbroke isn't airtight. Force the gate, cut the fence, or wait for your boys to blow the wall. Either way, you come out with every cop in the county on your tail.

Three ways out#

The gate25 s

  • You need a gun taken from a guard on you: without one, the controls won't give.
  • You force the main gate controls without stepping away. No animation: you can shoot while it gives.
  • The alarm goes off right away, every guard aims at you.

The fence20 s

  • Bolt cutters, found in a package or bought from the yard boss.
  • 2 fences will do: West fence and South fence.
  • The alarm goes off eventually. The cutters break once used.

The breach90 s

  • It happens outside: a buddy plants a sticky bomb, bought at the gun store, against the wall.
  • 10 s fuse, then the hole stays open for 90 s.
  • Every inmate can use it. Whoever planted it gets ★★★★ and the guards aim at them.

Leaving the grounds any other way counts as an escape too. Easiest of all is never getting there: a transfer van can be intercepted.

Blowing the wall#

  1. Wait until someone's insideAs long as at least one inmate is in a cell, the 2 weak spots (West wall and South wall) show up on free players' maps. No inmate, no charge.
  2. Plant the chargeAgainst the wall, E: 5 s on your knees. The sticky bomb has to be bought at the gun store.
  3. Back off10 s fuse. The inmates are told a charge has been planted.
  4. The hole is open90 s for every inmate to get through, with the alarm blaring.

Once you're out#

  • You get ★★★★ and the whole server hears it on the scanner.
  • You're still in the orange jumpsuit: change as soon as you can.
  • You only keep your cash, your phone and the guns taken from guards. Everything else sits in the locker at the desk in front of the prison.
  • The clerk hands nothing back to someone who's wanted. Lose the cops and come back, or break into the locker with bolt cutters (★★★).
  • Die before you get it back and your locker is gone.

A free player who walks into the prison grounds gets at least ★★★★ for as long as they're inside, and the guards shoot. No sightseeing.

Classified

Cutting the fence only trips the alarm after . Before that, nobody knows you're at it.

At the gate, the guards keep you in their sights for . Keep them at bay while the controls give.

A wall that just blew is watched for : you'll have to use the other one.