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File 04 · Roadside encounters

Surprises

First come

No app, no meeting point. Out driving, you stumble on a deal gone wrong, a van in a ditch, a courier who looks too relaxed, or a crate falling from the sky. First come, first served.

How they show up#

Every 6 to 10 minutes, an encounter lands on a road a few hundred meters ahead of a player who's driving. Players nearby get a notification and see a rough area on the map. Go take a look, and get there before the others.

  1. The alertA notification and a circle on the map, as long as you're close enough: 900 m for the deal and the van, 800 m for the courier, 2.5 km for the airdrop.
  2. The driveThe circle has a 130 m radius and the encounter isn't necessarily in the middle. Keep your eyes open.
  3. On siteNobody shows up within 5 min: it vanishes. Once a player arrives, there's 6 min left to grab everything.
  4. The pickupE next to the bag, then a few seconds to grab it.

Never near spawns, police stations, the prison or the fight club.

The four surprises#

Deal gone wrong★★ sometimes

  • Two gangs of 3 shooting it out around a bag.
  • Get within 28 m, or open fire: both sides turn on you.
  • The bag: $6,000 – $12,000, some weed and some coke.

Crashed armored van★★★ per bag

  • An armored van sideways across the road, bags on the ground.
  • 2 dazed guards, still armed and wearing vests: they get up if you come close or if shots ring out.
  • 3 – 5 bags, and stars with every one.

Briefcase courierno stars

  • A black sedan cruising around, a bodyguard on board. The area follows him.
  • Tail him too close, aim at him or hit him: he bolts, and the bodyguard opens fire.
  • Kill him and he drops the briefcase: $8,000 – $16,000.

Airdropexact spot

  • A crate under a parachute, visible from far away with a landing timer (40 s on the way down).
  • Red smoke on the ground, 8 s to open it.
  • Inside: a random heavy weapon, 120 rounds and $3,000 – $7,000.
  • Soon after, 4 heavily armored mercs roll in by SUV to take it back.

Splitting the take#

The cash is split evenly with your teammates within 150 m of whoever picks it up. Everyone gets their own reputation bonus on their share, and every share counts toward the "Crime money" leaderboard. Drugs and weapons go to whoever grabs them.

The risks#

  • Stars: the deal bag can land you ★★, every van bag ★★★. Plan on losing the cops.
  • Bounty: every cash share adds 15% to the head of whoever gets it, at least $500. See bounties.
  • Other players: they got the same alert as you. The bag belongs to whoever picks it up, not whoever cleared the area.

Grabbing a bag at the deal or the van wakes up every NPC still standing. Clean up before you bend down.

What the cops won't tell you#

Classified

The deal gangs really are shooting at each other, but .

The deal bag only gives you stars . The van bags, .

The airdrop mercs show up . Don't hang around.

The courier gets nervous if you stay .

The courier gives up once nobody's within 550 m for a while. Don't lose sight of him.