Events
Whole serverEvery 20 to 30 minutes, the server drops a challenge on everyone. A text, a blip on the map, and it's on. Top three get paid.
How it goes#
No sign-up. When an event starts, everyone gets a text with the place and the prizes, a blip shows up on the map and a banner at the top of the screen tracks the timer, your score and the top three. Show up, play. One event at a time, never the same one twice in a row. The home stretch (60 s before the end) is announced on screen.
Players indoors (apartment, garage, burglary) don't take part. Head inside mid-event? You drop whatever you were holding.
The events#
| Event | Length | The goal |
|---|---|---|
| Briefcase | 6 min | Hold it as long as you can: one second, one point. Die and you drop it. Whoever carries it is seen by everyone. |
| King of the Hill | 5 min | Stay in the zone (35 m radius) with no enemy inside: one second, one point. Contested zone, nobody scores. Your teammates don't get in the way. |
| Luxury Ride | 10 min | A supercar parked somewhere, to deliver to the drop-off. First one there takes it all. Wrecked, nobody wins. |
| Bounty Hunt | 5 min | The target, visible to all, scores every second alive. Whoever kills them takes their place. |
| Settling Scores | 5 min | Most players killed. Teammates don't count. |
Some events need people outside and alive: the Bounty Hunt comes up from 2 players, Settling Scores from 3.
The Bounty Hunt#
The target is drawn at random among players outside, not in prison and not in a safe zone. If they hide (safe zone, indoors, prison), die with no killer or disconnect, the bounty moves to someone else. Only whoever kills them takes their place.
The payout#
The top three get $25,000, $12,000 and $6,000 in cash. You need a minimum score: 10 seconds, or 2 kills in Settling Scores. A player who's disconnected at the end gives up their spot to the next one. The Luxury Ride pays $40,000 to whoever delivers it, and nobody else.
Low population? With fewer than 3 players online at launch, the briefcase and the hill pay 40% of the prizes. The text tells you.
The winner earns +250 reputation, and the win counts toward the "Events won" leaderboard and the weekly "Win an event" challenge.
The cash you win is on you. With a podium in the middle of the street, don't hang around: get to the bank.
What the cops won't tell you#
A briefcase left on the ground for away from its spot goes back to where it started.
Whoever kills the Bounty Hunt target becomes the target with .
In Settling Scores, the same victim only pays , even if they reconnect. No point camping the same guy.
During the Bounty Hunt and Settling Scores, killing is the whole point: no vendetta possible.