Safe zones
Not hereA few spots in town where nobody shoots. Handy to catch your breath or wait for your crew. But the protection has limits, and you hit them fast.
What it does#
Inside a safe zone, your gun goes back in your pocket. No shooting, no punching, no weapon wheel, no vehicle weapons. A green banner with the zone's name reminds you as long as you're in it.
The server also cancels any damage going in or out:
- shooting from outside at someone inside doesn't land;
- shooting from inside out doesn't either;
- a car parked in the zone doesn't take bullets;
- no explosion does any damage inside the zone, wherever it comes from.
Where to find them#
On the map
- The green zones on the map and the minimap.
- Round, square or rectangular, placed where the city needs some calm.
Not on the map
- The street race meeting spots.
- The breeder, the training ground, the arena and the vet for dogs.
- Same rules: no shooting, no damage.
Who isn't protected#
The zone doesn't cover anyone who:
- has a bounty on their head, even a small one;
- has stars;
- is in a vendetta, hunting or hunted;
- just traded shots with a player (less than 30 s ago).
You're warned when you walk in, with the reason, and the banner turns red: You're not protected here. You keep your gun. People can shoot you, and you can shoot back. Never at a protected player, though: your bullets don't touch them.
Your car isn't covered anymore either if you're the one driving it.
No point running into a zone mid-gunfight: you just fired, you're not protected. Go 30 s without trading a shot with a player, and the banner turns green again.
A bounty doesn't wear off by waiting. As long as there's a price on your head, no zone covers you: someone has to cash it in.
A safe zone : a roof that's too high or a chopper overhead can end up outside.
During the Bounty Hunt event, . And if the target walks into one, .