Inventory
Everything you carry, sorted into tabs, with the item spinning in 3D next to it. It's where you eat, pick your two weapons and drop stuff.
What's inside#
Press I (or /inventory), or tap TAB. Tabs: All, Money, Food, Weapons, Ammo, Tools, Drugs and Loot. Each tab shows its totals (item count, value), and the selected item's card lists its actions on keys 1 to 9. The item spins on the right of the screen: drag with the mouse to turn it, scroll to zoom.
Weapons: two on you, the rest in the bag#
You carry two weapons, one per slot, any you like: gun, melee weapon or grenade. Only those two are on your character. The others wait in the bag, 3 max on top of the two you carry.
- EquipIn the Weapons tab, pick a weapon from the bag and Equip: slot 1 or 2. It takes a 2.5 s animation: no pulling a rifle out of thin air.
- StowPut in bag frees the slot. An empty slot falls back to your starting weapon (knife in 1, pistol in 2).
- Switch in handHold TAB for the wheel: slot 1, slot 2 or bare hands, with the mouse. 1 and 2 pull out the slot's weapon directly; press again to put it away. The mouse wheel cycles through all three.
Bag full? No room for a new weapon: stow one in a safe (in an apartment or a car) or drop it. A dropped weapon takes its ammo with it if you choose.
You can even throw away your starting weapons to make room. They come back the next time you respawn after a death.
Eating and healing#
Snacks and drinks from convenience stores restore health. You carry 10 max, all kinds combined, and you wait 5 s between two. The medkit isn't for eating: it's for reviving a downed crewmate (see Death and respawn).
Tools (drill, blowtorch, crowbar, spray can...) are in there too, with how worn they are.
Dropping#
Cash, ammo, food, medkits, tools, loot, drugs: everything can be dropped on the ground, in whatever amount you choose. Dropping takes a second press to confirm, so no accidents. You have to be on foot, not in a car. Anyone can pick it up behind you.
Searching and storing#
When you search a body, an apartment safe or a car trunk, the container opens next to your inventory: take what you want, or everything at once. In a container of your own, a Store action shows up on your items.
In a cell, the inventory only shows what you kept: the rest is in the prison locker.
Dropped cash makes a bag with a marker on the map, and picking it up . Dropped items land in a bag : handy to and come back for them.