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File 01 · First steps

Inventory

Everything you carry, sorted into tabs, with the item spinning in 3D next to it. It's where you eat, pick your two weapons and drop stuff.

What's inside#

Press I (or /inventory), or tap TAB. Tabs: All, Money, Food, Weapons, Ammo, Tools, Drugs and Loot. Each tab shows its totals (item count, value), and the selected item's card lists its actions on keys 1 to 9. The item spins on the right of the screen: drag with the mouse to turn it, scroll to zoom.

Weapons: two on you, the rest in the bag#

You carry two weapons, one per slot, any you like: gun, melee weapon or grenade. Only those two are on your character. The others wait in the bag, 3 max on top of the two you carry.

  1. EquipIn the Weapons tab, pick a weapon from the bag and Equip: slot 1 or 2. It takes a 2.5 s animation: no pulling a rifle out of thin air.
  2. StowPut in bag frees the slot. An empty slot falls back to your starting weapon (knife in 1, pistol in 2).
  3. Switch in handHold TAB for the wheel: slot 1, slot 2 or bare hands, with the mouse. 1 and 2 pull out the slot's weapon directly; press again to put it away. The mouse wheel cycles through all three.

Bag full? No room for a new weapon: stow one in a safe (in an apartment or a car) or drop it. A dropped weapon takes its ammo with it if you choose.

You can even throw away your starting weapons to make room. They come back the next time you respawn after a death.

Eating and healing#

Snacks and drinks from convenience stores restore health. You carry 10 max, all kinds combined, and you wait 5 s between two. The medkit isn't for eating: it's for reviving a downed crewmate (see Death and respawn).

Tools (drill, blowtorch, crowbar, spray can...) are in there too, with how worn they are.

Dropping#

Cash, ammo, food, medkits, tools, loot, drugs: everything can be dropped on the ground, in whatever amount you choose. Dropping takes a second press to confirm, so no accidents. You have to be on foot, not in a car. Anyone can pick it up behind you.

Searching and storing#

When you search a body, an apartment safe or a car trunk, the container opens next to your inventory: take what you want, or everything at once. In a container of your own, a Store action shows up on your items.

In a cell, the inventory only shows what you kept: the rest is in the prison locker.

Classified

Dropped cash makes a bag with a marker on the map, and picking it up . Dropped items land in a bag : handy to and come back for them.