Earned marks
Never for saleSome marks can't be bought. A scar, a prison tattoo, a teardrop on the face: the parlor doesn't sell them and doesn't remove them. You have to earn them.
Earned, never bought#
These marks stay on your character, on top of your parlor tattoos. The tattoo artist doesn't sell their designs and can't take them off: redoing your tattoos leaves them alone. Whoever wears one earned it.
The marks#
Scarfirefight
- You walk out of a firefight on your feet, barely.
- It stays where the last bullet hit you.
- Up to 6. After that, the face is already done.
Prison tattooBolingbroke
- A long sentence served to the very end.
- No bail, no lawyer, no escape.
- Just one, for life.
Teardropon the face
- Players killed, in total, ever.
- It shows on your face.
- Just one as well.
The scar#
Only bullets count. The firefight lasts as long as people are shooting at you, then things calm down. If at that point you're still standing and your health dropped very low, you keep the mark.
Knocked down or dead, no scar: just a death. And there's 30 min between two scars.
The prison tattoo#
It rewards real time, not a quick stay. Lawyer, bail or escape: the sentence doesn't count. Walk out the front gate, and the tattoo is there.
The teardrop#
It counts every player you've killed, including those from before it came to town. Hit the right number and it shows up.
The scar comes when your health dropped below and nobody shot at you for .
A sentence counts as long from .
The teardrop comes with player kill number .
A mark shows up with a banner on screen. No need to visit the parlor.