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File 03 · Carjacking and stolen rides

Car theft

Solo

A red light, a driver, your gun against his window. He throws you his wallet and the car is yours. Next stop: the chop shop. And for other players' cars, there's the hacking device.

Carjacking#

  1. Find your markOn foot, weapon out. A driver who's stopped or nearly stopped: red light, traffic jam, leaving a parking lot. The car has to be within 10 m of you.
  2. Stick him upKeep him in your sights for a moment: he slams the brakes as soon as he sees you.
  3. Cash inIf he complies, he gets out with his hands up and throws you his wallet. The pricier the car, the fatter the wallet.
  4. Drive offThe car is yours. The chop shop takes it as a free car, and an illegal garage can put it in your name.

When it goes sideways#

He complies75%

  • He gets out with his hands up and drops his wallet.
  • The car is free, take the wheel.

He floors it15%

  • Pedal to the metal, he leaves you on the curb.
  • No wallet, go find another one.

He comes out armed10%

  • He steps out with a gun and opens fire.
  • Drop him and search the body: he had more on him (×1.5).
  • You've got 3 min to search him. Wander too far from the body and it's gone.

With a melee weapon you're a lot less scary: drivers only comply 50% of the time, floor it 25% of the time and fight back 25% of the time.

No emergency vehicles, no military, no bikes, boats or aircraft, no player cars: regular traffic only. The same car can only be jacked once.

Parked cars#

A car parked on the street, nobody inside: smash the window and hotwire it, like anywhere else. No wallet, but a free car for the chop shop. Less risk too: the owner reports it less often than a driver you just dragged out.

Player cars#

  1. The deviceA locked player car only opens with a hacking device, sold at convenience stores: $20,000. Without it, nothing doing. It wears 20% per car.
  2. Hack the lockStand right by the door: [E], 10 s with the tablet out. No alarm, and the device starts the car.
  3. Get movingThe owner is warned right away, with your name, and sees the car on his map as long as you drive it. If he gets back in, the theft is over.

A player's car is traced: neither the chop shop nor the illegal garages will touch it. What you get is its trunk, open to anyone, and the joy of leaving the owner on foot. It also gets reported way more often: 80% of the time.

A player car left unlocked can be taken without a device.

The report#

Taking the wheel of a car that isn't yours can trigger a report, but not right away: 4 min to 5 min after the theft. Still behind the wheel when it comes in? The plate is flagged: ★. A reported car stays hot for 10 min: anyone who takes the wheel is wanted on the spot.

How you took itReport
Parked, nobody inside25%
Driver held up60%
Another player's car80%
Classified

The wallet follows the car's value: . Ditch the car and the report never finds you. Wear a and . Lost the cops but kept the flagged car?

Let the old junkers roll by. The wallet matches the paint job.