The Counter
Player to playerWant a specific car or some guns without getting your hands dirty? Post an order, the reward is locked up front. Another player gets the goods and drops them at the agreed spot. It all runs through the Counter app.
How it works#
Two roles. The client orders a car or weapons and pays right away, in cash: the reward goes into escrow, plus a 12% fee. The courier takes the order, gets the goods and drops them at the given point. He gets paid at the drop, the client has nothing to confirm: he can even be offline.
Everything goes through the Counter app on your phone: the market, your orders, your current delivery and your locker. Drop points are on the map: Elysian Docks, El Burro Heights, La Mesa, Vespucci, Sandy Shores airfield and Paleto Sawmill.
Posting an order#
- PickA car (car, bike, quad) or a weapon from the catalog. You need the same reputation level as to buy it in a shop.
- Set the rewardIt's bounded by the catalog value (table below). For a car, also pick the minimum condition: from "any" up to 90%. For weapons, up to 6 at once.
- Pick the drop and the lengthOne of the 6 points, and 2, 12 and 48 hours.
- PayReward × quantity, plus the fee, in cash. Not from a cell.
- ReceiveA delivered car lands in your garage, with the reward as its price (resale, insurance). Weapons wait in your Counter locker: empty it at any drop point, G key, on foot. You need room on you.
| Order | Minimum reward | Guideline | Maximum reward |
|---|---|---|---|
| Car | 25% of the catalog price | 45% | 100% |
| Weapon (each) | 30% of the gun store price, $200 minimum | 60% | 100% |
Expired or cancelled order: whatever wasn't delivered comes back to you in cash. The fee, never. You can't cancel while a courier is on it: wait until their reservation ends.
Delivering#
- Take an orderIn the app, market tab. One courier at a time per order, one delivery at a time for you. The route to the drop shows up.
- Get the goodsA car stolen off the street, from an NPC (carjacking, parked, in traffic). A weapon you carry, bought at the gun store, from the Merchant, or picked up.
- Lose the copsNo drop with a single star.
- Drop it offA car: behind the wheel, stopped inside the zone, nobody else aboard, E key. It disappears and you collect the reward. Weapons: on foot, one at a time, each paid right away.
A car25 min
- The right model, stolen off the street.
- At least the condition the client asked for.
- Below 85% condition, the reward drops a little: the client gets the difference back.
Weapons20 min
- The exact weapon, on you.
- One reward per weapon dropped off.
- You can stop halfway: what's dropped is paid.
A player's car, a mission, convoy or event car is flagged: the Counter won't take it. And if your reservation runs out, the order goes back on the market. Drop it yourself? No new order for 10 min.
Every delivery counts toward the crime leaderboard. The app keeps 7 days of history, and what you earned delivering.
What the cops won't tell you#
When the market is quiet, , underworld contacts post their own orders. They show in italics and pay : something to do, not a way to get rich.
The same courier can't deliver more than .
A damaged car never costs more than . And a delivered weapon .
Check the number of paid orders next to the client's name. And for a rare car, put up a reward that makes the trip worth it.