File 02 · Jobs at a glance
What it pays
OverviewEvery heist, job and street activity side by side: the key number, the crew you need, the stars you get and how long before you can go again.
The board#
| Page | Key number | Crew | Stars | Cooldown |
|---|---|---|---|---|
| Convenience storesSolo robbery | $3,000 – $7,000Loot | solo | ★★ if a witness calls | 8 min |
| Vangelico JewelrySmash and grab, Rockford Hills | $1,200 – $2,600Per case | solo or crew | ★★★★ | 30 min |
| Fleeca BankBank robbery | $40,000 – $64,000Loot | 2 players or more | ★★★★ | 30 min |
| Armored truckContract job | $24,000 – $72,000Loot | 2 or more | ★★★★ | 30 min |
| Blaine County SavingsBank robbery, Paleto Bay | $120,000 – $198,000Loot | 2 or more inside | ★★★★★ | 2 h |
| Pacific StandardThe final tier | $330,000 – $510,000Loot | 3 inside the bank, henchmen included | ★★★★★ | 4 h |
| ATMsHacking | $2,000 – $5,000Take | – | ★ | 3 min |
| Car theftCarjacking and stolen rides | $200 – $800Wallet | – | ★ if it gets reported | 60 s |
| Street dealingDrugs | $110 – $380 a unitMargin | – | ★ if a witness calls | – |
| BurglariesHomes | 12 slotsBag | – | ★ to ★★★ if the alarm goes off | 2 min |
| Chop shopStolen cars | $2,500 – $25,000Free car | 3 crewmates at most | – | – |
| Debt collectionDebts | $4,000 – $14,000Take | – | ★★ if a witness calls | 8 min |
| The StreetPimping | 70% of every trickYour cut | – | ★ if a witness calls | – |
| Dealer networkWholesale drugs | 80% of every saleYour cut | – | ★ if a witness calls | – |
| Hit contractsMurder for hire | $8,000 – $15,000Payout | – | ★★, if a witness calls | 10 min |
| KidnappingsRansom | $15,000 – $30,000Ransom | – | ★★★, as soon as he's in the trunk | 12 min |
| Gang stash housesShootout | $4,000 – $9,000Cash | – | ★★, if a neighbor calls | 15 min |
| GunrunningMerryweather cargo | 4 – 6, up to 9Crates | – | – | 20 min |
| AirdropsGo-fast | 4 – 6, up to 8Packages | – | – | 25 min |
| The detectiveYour Nemesis | ★★★On your tail from | – | – | 15 min |
| TagsGraffiti | $150Spray can | – | – | 20 s |
Click a column to sort. Numbers taken from the fact sheets.
How to read it#
- Key number: what the page puts forward, usually the loot before the reputation bonus. Click the page for details.
- Crew: the minimum to start the job. Your gang and your recruits count.
- Stars: what the cops put on you when the job goes wrong or gets loud. See stars.
- Cooldown: how long before you can run the same job again.
Big loot doesn't make a good job: check the stars and the cooldown too. Three clean store robberies can pay more than a botched bank.